Guest Drew Report post Posted 09/29/2007 03:58 AM Hi, I had VoiceGuide set up on a computer for a couple of years and working fine. Recently I had a hard drive crash and EVERYTHING was wiped out. Of course I failed to back up my scripts, and drivers, and everything that I should of. I installed a new hard drive and put VoiceGuide back on it, re-wrote the main script, but now it's not working like it should be and I can't figure out what's different. Everything but the hard drive is the same, so I know the hardware should work. I remember I had some trouble originally and got help here, but can't find the thread that had the info. I'm using a voice modem, and I think(hope) I downloaded the correct driver for it. The problem I'm having is when VoiceGuide calls out to make a three-way blind conference call, the person calling in hears the first ring of the 3rd party's phone, then VoiceGuide hangs up. Almost like it's transferring the call instead of doing a three-way. I'm attaching the Event Log and Script. Can you tell me what's wrong? Thanks for any help you can give. New_Menu.vgs VgLog.txt Share this post Link to post
SupportTeam Report post Posted 09/29/2007 05:45 AM Trace shows that after issuing the !3 to complete the 3-way conference call VoiceGuide is hanging up. This would end the 3 way call. Not sure why this is happening and this trace does not have that much information in it. It looks like the trace comes from an older version of VoiceGuide. Which version of VoiceGuide are you using? You may be able to just use Play module(s) to issue the hookflashes and play the telephone numbers and then issue the !3 at the end. This may be a good workaround and you will have more control over the commands issued to the modem instead of relying on the Transfer module which has the commands and timings between them hardcoded into the module definition. 69608 0 [Order Rep] Blind Conference to ********** (Generate) 69618 0 tapic lineGenerateDigits(66255,!) => 0 70349 0 tapie generate LINEGENERATETERM_DONE 70349 0 TimeoutSet 1 EV_TAPI_GENERATE 71330 0 Timer fired EV_TAPI_GENERATE 71330 0 LsXferStart EV_TAPI_GENERATE 71330 0 TimeoutSet 1.5 EV_HOOKFLASHFINISHED 72833 0 Timer fired EV_HOOKFLASHFINISHED 72833 0 LsXferPlayVts EV_HOOKFLASHFINISHED 72833 0 tapic lineGenerateDigits(66255,*********) => 0 75597 0 tapie generate LINEGENERATETERM_DONE 75597 0 TimeoutSet 1 EV_TAPI_GENERATE 76598 0 Timer fired EV_TAPI_GENERATE 76598 0 LsXferPlayVts EV_TAPI_GENERATE 76598 0 tapic lineGenerateDigits(66255,!3) => 0 77589 0 tapie generate LINEGENERATETERM_DONE 77589 0 TimeoutSet 1 EV_TAPI_GENERATE 78581 0 Timer fired EV_TAPI_GENERATE 78581 0 LsXferPlayAnn EV_TAPI_GENERATE 78581 0 TimeoutSet 1 EV_TIMEOUT_HANGUP 79582 0 Timer fired EV_TIMEOUT_HANGUP 79582 0 LsXferPlayAnn EV_TIMEOUT_HANGUP 79582 0 PlaySoundStop ok 79582 0 Hanging up call... Share this post Link to post
Guest Drew Report post Posted 09/30/2007 05:28 AM Hi, thanks for answering. I'm am using an older version. It's worked for my needs until the hard drive crash. I'm using 4.8. Would I do something like this in the Paths of the Play module? tapic lineGenerateDigits(66255,!3,15,*********,10,!3) On {Success} Goto [Order question duration] Can you give me an example of a code I'd put in the Play module to have it do a three way conference? Share this post Link to post
SupportTeam Report post Posted 09/30/2007 12:44 PM You would basically specify the same sequence of hookflashes and keys that you would use to make the transfer if the 3-way conference was made manually. This usually consists of a hookflash followed by a pause followed by the telephone number and then by !3 or some other '3-way conference' call. Note that some PBXs require that !3 conference completion signal be issued only after the 3rd call has been answered. The path leaving the Play module should be: On {Timeout 0} Goto [Order question duration] If you continue having problems please post your script as well as the trace. Share this post Link to post
Guest Drew Report post Posted 10/01/2007 05:45 AM I tried changing the script to use a Play module to do the hookflashes and numbers and it was worse than using the Transfer module. At least with the transfer module I was able to get as far as the 3nd party's phone ringing before VoiceGuide disconnects. Using the Play Module, VoiceGuide hung up with no evidence that it actually dialed the 3rd party. I'm attaching the modified script and the event trace for this attempt. VoiceGuideLog1001.txt New_Menu_2.vgs Share this post Link to post
SupportTeam Report post Posted 10/01/2007 10:37 PM OK, let take this step by step. First step would be to get the hookflash timing right. Use a script which just does this: 1. after answering the call plays some sound file 2. does a hookflash 3. plays some other sound file 4. hangs up. This will let you see if the hookflash works or not. If the hookflash works then the caller will be placed 'on-hold' by the PBX and will not hear the second sound file played (caller will hear some music instead or whatever the PBX is playing to calls placed on-hold). A sample script is attached. When the hookflash is working we can then move onto the dialing of other numbers etc. hookflash_test.vgs Share this post Link to post
Guest Drew Report post Posted 10/02/2007 04:56 AM I ran the hookflash script you posted. I was able to hear the 1.wav, but not the 2.wav. Trace attached. VoiceGuideLog1002.txt Share this post Link to post
SupportTeam Report post Posted 10/02/2007 05:04 AM Did the caller hear the PBX's 'on-hold' music? Or do you think the PBX did not put caller on hold but it just disconnected the call? Share this post Link to post
Guest Drew Report post Posted 10/02/2007 05:55 AM The pbx is the phone company so there's no hold music. I listened for a disconnect as I read the trace as it was appearing. I don't think I was disconnected while the 2nd wave played. Share this post Link to post
Guest Drew Report post Posted 10/02/2007 06:08 AM The pbx is the phone company so there's no hold music. I listened for a disconnect as I read the trace as it was appearing. I don't think I was disconnected while the 2nd wave played. Ok, to verify, I added a second hookflash module after the 2.wav Play module, then a 3.wav Play module. It played 1.wav, hookflashed, I heard nothing while it played the 2.wav, then it hookflashed again, and I heard it play the 3.wav. I guess that means the hookflash is working correctly. Share this post Link to post
SupportTeam Report post Posted 10/02/2007 07:50 AM It played 1.wav, hookflashed, I heard nothing while it played the 2.wav, then it hookflashed again, and I heard it play the 3.wav. I guess that means the hookflash is working correctly. Yes. Sounds like the hookflash is working then. Now, how do you perform the 3-way transfers on this system when you do the 3-way transfers manually? Do you use the "!3" sequence to complete the 3-way transfer or do you use some other code to complete the 3-way transfer? Do you do the "!3" immediately after dialing the destination number? Or do you need to wait until the dialed number starts ringing before issuing the "!3"? Or do you need to wait until the dialed number is answered before issuing the "!3"? Share this post Link to post
Guest Drew Report post Posted 10/02/2007 03:54 PM Direct from Verizon website: Adding a third person to your call After calling the first party, press your phone's recall feature (Flash, hookswitch, or recall button, depending on the type of phone you have). This puts the person in your first conversation on hold. Listen for three short tones followed by a dial tone. Dial the number for the third party you want to bring into the call. After the third party answers, only you and that person are connected. The first party is on hold and cannot hear your conversation until you complete the procedure. If the third party's line is busy or there is no answer, you can return to the first party by pressing the recall feature twice. Press your phone's recall feature for one second to bring the first party back into the conversation and complete the Three Way Call. The way VoiceGuide was set up before was that VoiceGuide dialed the third party and switched back so that the 1st person could hear the third person's phone ringing. It didn't have to wait for the 3rd person to answer. Share this post Link to post
SupportTeam Report post Posted 10/02/2007 09:45 PM The Verizons description does not actually say that you must wait until 3rd party answers before you 'complete' the transfer. The wording suggests that may be the case, but you could try to complete earlier and see what happens. Try it manually and see if it is possible to complete before 3rd party answers. What you should probably setup is a playing loop which asks recipient of second call (3rd party) to press a dtmf key, and then issue the completion (just a single hookflash by the sound of it). And if there is no answer from recipient of second call (3rd party) then sounds like you can drop that leg of the call and return to the first person called by sending two hookflashes... (maybe with some delay between them) Description does say to "Listen for three short tones followed by a dial tone.", so you should have some sort of a delay before proceeding with dialing the 3rd party. Share this post Link to post
Guest Drew Report post Posted 10/03/2007 01:55 AM I tired it manually. I was able to switch back before the third party answered and all worked fine. Basically, even if the third party doesn't answer their voice mail(phone company, not VoiceGuide) will pick up and the first party can leave a message. Can I use "," for the delay? How long would the pause that a "," creates last, and can I use more than one in a row to stretch the delay? Share this post Link to post
SupportTeam Report post Posted 10/03/2007 02:46 AM I tired it manually. I was able to switch back before the third party answered and all worked fine. Ok, so as you do not need to wait for 3rd party to answer then the basic approach would be: 1. hookflash to put original person on hold 2. wait for dial tone (some preset delay should be fine) 3. dial the 3rd party's number 4. wait a little while after dialing(?) 5. hookflash again to complete the 3-way call. the DTMF sequence should be something like this: !,5551234,! where 5551234 is the 3rd party's number. Can I use "," for the delay? You should be able to. Most modems support this. How long would the pause that a "," creates last, Varies from modem to modem. Easiest to call into the system and play to yourself some DTMF tones separated by commas and time how long the pause between the DTMF tones lasts. and can I use more than one in a row to stretch the delay? Yes, you should be able to. Share this post Link to post
Guest Drew Report post Posted 10/04/2007 06:09 AM Using the information you provided I tried a few different things. Using "," for a delay did not work. I set up three Play Modules. Module 1- play hookflash - timeout 1 second then go to #2 Module 2- play phone number to be called - timeout 1 second then go to #3 Module 3- play hookflash - timeout=0 then go to next module in my script. This worked! Thank you!! I appreciate all your help. For anyone in the U.S. who uses Verizon for phone service: The above formula works for 3-way conference calling if you are having problems. Share this post Link to post
SupportTeam Report post Posted 10/04/2007 07:04 AM Using "," for a delay did not work. Looks like this modem did not like commas as part of the dial string. This is unusual, but it happens. I set up three Play Modules. Module 1- play hookflash - timeout 1 second then go to #2 Module 2- play phone number to be called - timeout 1 second then go to #3 Module 3- play hookflash - timeout=0 then go to next module in my script. This worked! Thank you!! Good to hear you got it working again, and thanks for letting us know how you resolved the issue. Share this post Link to post