jasonbernett Report post Posted 01/07/2009 07:57 PM I would like to do the following: Play Question1 Announce the question "We would like to ask you some questions about XYZ. Using a scale of 0 to 10 where 0 means Poor and 10 means Excellent, how would you rate XYZ in each of the following areas:" Play Get Number1: Play the 1st attribute And this is where I am stuck... I want to allow for a pause, if nothing is entered, I want the "Get Number1" module to say "On a scale of 0-10, where 0 means Poor and 10 means Excellent, how would you rate, 1st attribute"? Share this post Link to post
SupportTeam Report post Posted 01/07/2009 10:12 PM Please see attached VoiceGuide script. Is this what you want? If not then please describe in more detail what you need to happen. BasicQuestion.vgs Share this post Link to post
jasonbernett Report post Posted 01/07/2009 10:28 PM Not exactly what I was asking but I figured out I can jump to another module on timeout and then jump back to the 1st attribute. On another note: What happens when the Retires is set to "0" on Get Numbers. If I want it to continue to re-try over an over is there a special setting. Does setting the retry to something like 2 only try the question twice and then hang-up? Share this post Link to post
SupportTeam Report post Posted 01/08/2009 03:28 AM What happens when the Retires is set to "0" on Get Numbers. If caller does not start entering something within about 5 seconds of the message finishing playing then the system will take the "Fail" path if it is defined, or hangup if the Fail path is not defined. If I want it to continue to re-try over an over is there a special setting. Keep playing "Please enter a number" over and over when ther is no response from caller? You can just increase the number of retries, but anything above about 5 retries may be pointless... Does setting the retry to something like 2 only try the question twice and then hang-up? Original play + 2 retries = 3 times the actual question is played. Share this post Link to post